Pocket Fronts

Turn-based tactics on the kitchen table.

Game reference

Explore commander abilities and unit matchups before starting a match.

Map editor

Create battlefields for either game mode, then play them in hot-seat or online.

Open map editor

Your matches

    New online match

    You'll get an invite link for friends and a personal link that always brings you back to your own army.

    Choose the rules first, then set up your match.

    Hot-seat

    Everyone takes turns at this screen. Choose your map, rules and commanders here, then start playing.

    Continue saved match

    Saved in this browser. Starting a new match replaces the saved hot-seat match.

    Map editor

    Back to home

    Both modes use the same tile art.

    Plain

    Active « Déplacer » pour naviguer. Molette : zoomer / dézoomer.

    Click or drag to paint. Arrow keys + Space also work.

    Palette

    Tile images

    L’élément posé dessus détermine les effets de la case. Les pixels transparents laissent voir le fond.

    Terrain edits keep units in place. Use Erase unit to remove one. A mirror swaps players 1 and 2.

    Tile art · scanning priority images…

      Pocket Fronts

      Join this match

        Back to your matches

        Pocket Fronts

        Lobby

          Commanders

          Each army has one. Pick yours above; it's locked once the match starts. Powers charge as your units deal and take damage.

          Links

          Invite link: send this to friends so they can pick a seat.

          Your personal link: bookmark it. It brings you back to your own army. Don't share it.

          Back to your matches

          Pocket Fronts

          Kitchen Table
          Day1
          Funds0
          Give up?
          Idle

            Armies

              Partner

              Tile

              Your link

              Bookmark it to come back to your army.

              Build a unit

              Funds 0

              Commanders

              Each commander has a passive ability, a Power and a Super Power. ★ shows the charge required.

              Powers charge when your units deal or take damage. Every Power and Super Power also adds +10 attack and defense until your next turn.

              Commander

              Damage chart

              Base damage in % of a full-HP target. Rows attack, columns defend. Hover a cell for details.

               

              65 machine gun or anti-air gun: unlimited. 55 main weapon: uses 1 ammo per shot; when ammo is out, only the machine-gun targets remain.

              Real damage = (base × attack% + luck 0–9) × attacker HP/10 × (200 − defense% − terrain stars × defender HP)/100, rounded down to whole HP. Air units get no terrain stars. Rail gates have 99 HP and no defense.

              Can't attack: APC, Transport Copter, Landing Craft, Repair Boat. The Drone Bomb explodes instead (5 HP to every unit within 3 tiles, never below 1 HP).

              Source: — community-measured base values, unit names mapped to ours.

              Fiches unités et terrains

              Match over

              Player 1 wins

              Map editor